﻿using System;

namespace HML
{
    /// <summary>
    /// SingleAccordion节点鼠标动画状态
    /// </summary>
    public enum SingleAccordionNodeMouseAnimationStatuss
    {
        /// <summary>
        /// 鼠标已离开
        /// </summary>
        MouseLeave,
        /// <summary>
        /// 鼠标离开中
        /// </summary>
        MouseLeaveing,
        /// <summary>
        /// 鼠标已进入
        /// </summary>
        MouseEnter,
        /// <summary>
        /// 鼠标进入中
        /// </summary>
        MouseEntering
    }

}
